<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Godot Endless Waves Devlog - itch.io</title><link>https://antzgames.itch.io/godot-endless-waves</link><description>Endless tiled ocean waves with buoyancy for Godot</description><item><guid>https://antzgames.itch.io/godot-endless-waves/devlog/1671485/godot-endless-ocean-with-buoyancy-system-v002</guid><title>Godot: Endless 🌊Ocean🌊 with Buoyancy system v0.0.2</title><link>https://antzgames.itch.io/godot-endless-waves/devlog/1671485/godot-endless-ocean-with-buoyancy-system-v002</link><pubDate>Mon, 21 Sep 2026 01:11:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Features: 7 x 7 = 49 tiled Gerstner waves used to simulate endless oceans. Minimap showing active water tiles and land tile positions. Land collisions will sink ship. Buttons and Controls: Switch...</p>]]></description></item><item><guid>https://antzgames.itch.io/godot-endless-waves/devlog/1666839/godot-endless-ocean-with-buoyancy-system-v001</guid><title>Godot: Endless 🌊Ocean🌊 with Buoyancy system v0.0.1</title><link>https://antzgames.itch.io/godot-endless-waves/devlog/1666839/godot-endless-ocean-with-buoyancy-system-v001</link><pubDate>Thu, 17 Sep 2026 01:10:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Features in this demo: Supports ALL RENDERES . CPU based buoyancy calculation, with dampening and smoothing. 7 x 4 = 28 tiled Gerstner waves used to simulate endless oceans. Persisting Jacobian foam...</p>]]></description></item></channel></rss>