Godot vs. libGDX: 2D Remake Showdown


I recently finished a Godot migration of an existing 2D libGDX game of mine.

 My Godot version is feature complete, but still needs optimization, and some visual enhancements. 

However in its current state, the Godot version is performing 17% faster than libGDX

2025-08-12 10:07:09 - RoBB2D_Remake_Windows - GDScript - Godot 
Frames: 142897 - Time: 120000ms - Avg: 1190.808 - Min: 1104 - Max: 1296 
2025-08-12 10:03:20 - java - libGDX 
Frames: 121301 - Time: 120000ms - Avg: 1010.842 - Min: 964 - Max: 1051

 Godot performance improvement (Windows desktop):

Frames   Min    Max    Avg 
 17%     14%    23%    17%

Final thoughts: Which one looks better?

Godot version target release is early September 2025.   

Get Raid on Bungeling Bay Remake

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