Tank vs. Dinos - libGDX Jam 26


Initial libGDX 26 Jam release

Theme: A Terrifying (K)Night!

This is my 4th libGDX Jam entry.

Libraries or tools used:

  • Mundus used for designing the 3D environment.
  • A libGDX version of Recast and Detour was used for the navigation mesh and the crowd agents (dinosaur) movements.
  • A libGDX version of ODE4J was used for physics like simulations.

Developed using Java. 


Known limitations that need to be fixed post JAM:

  • Up/Down road ramps do not register collisions with the tank projectile.
  • There is latent angular momentum on the tank when driving under certain conditions.  This appears to the player like the tank is out of control.
  • Currently unable to drive through the city blocks.  I have the code that will allow this, but it performs poorly on the web.

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