Major Performance Enhancements
Dungeon Heist » Devlog
This release has some major performance enhancements:
- All meshes in the MeshLibrary now use the same material.
- All GUI icons (spells, gear, potions, etc.) now use a AtlasTexture, greatly reducing the draw calls.
- Temporarily removed outline and shadows from all text labels. There is a significant performance bug in Godot 4.3/4.4 that greatly impacts performance on labels that use shadows and/or outlines. Godot 4.5 will fix the issue. See my video for more information:
- Improved A* Pathfinding solution. See my video:
- In addition, the size of the build has been reduced by 100MB! The game should load much faster now.
Dungeon Heist
Steal back your legendary staff!
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