From Mixamo to Godot: An Easier Approach!

This tutorial explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face especially with custom 3D character models.

It covers animation track merging, texture loss, and the nuances of Godot's import settings, providing practical tips to overcome these obstacles for better character animation outcomes.

I tried using other Mixamo to Godot tutorials with a custom rigged characters which resulted in  poor results.  I made this tutorial and it uses a simplified approach.

This solution does not need Blender or any other tools other than Mixamo and Godot 4.3+.

The demo of the tutorial's output can be seen above.  Just click CLICK ME.

This video of the TUTORIAL:

Salsa Music - Dancing Hearts: https://pixabay.com/music/bossa-nova-salsa-music-dancing-hearts-218902/ 

Do to the ToS of Mixamo, I cannot share the final animated Magic Witch model. See video where I explain it, but here is the original: https://sketchfab.com/3d-models/magic-witch-3b72325c2a284e2baa43838b74fad98

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