A downloadable tool for Windows and Linux

This tool allows for the easy creation of LODs from your GLTF models with only a few clicks.

The tool automatically exports each LOD as separate GLTF files.  Mesh optimization is  also done automatically on each LOD generated.

Quick Overview

  • Models are automatically optimized and LODs are generated on import. The default configuration is good in most cases, so just click EXPORT and you are done.
  • You need to click RE-GENERATE if you change any LOD  settings. 
  • Exporting LODs as separate GLTF files allows for your own custom LOD solution on any game framework without a LOD solution (like libGDX).

Features

  • auto mesh optimize on import.
  • auto LOD generation on import.
  • exports LODs as separate GLTF files with one click.
  • fully customizable LOD configuration:
    • number of LODs can be 3 to 8 levels.
    • configurable simplification factor.
    • configurable target error.
  • Support for encoding all textures with WebP images via an option, which enables further reduction in compressed asset sizes at some memory cost at runtime.
  •  Permissive simplification support via an option, which can simplify meshes further while preserving appearance much better compared to aggressive simplification.   For more information see here.
  • fully preview all LODs before exporting.
  • wireframe view toggle.
  • based on the industry standard meshoptimizer library (v0.25)

Videos

Video on the new features in V0.0.5

Original introduction video:

License:

SOFTWARE LICENSE AGREEMENT

Last Updated: March 2025

This Software License Agreement ('Agreement') is entered into between:

AntzGames/Ants ('Licensor') and Software User ('Licensee'), collectively referred to as the 'Parties'.

1. LICENSE GRANT

Subject to the terms of this Agreement, Licensor grants Licensee a non-exclusive, non-transferable, non-sublicensable, revocable license to install and use GLTF LOD Generator ('Software') for personal purposes.

2. RESTRICTIONS

Licensee agrees not to:

a) Modify, reverse engineer, decompile, or disassemble  the Software.

b) Distribute, sell, lease, sublicense, or share the Software with third parties.

c) Remove or alter any proprietary notices or branding.

d) Use the Software for unlawful purposes.

3. INTELLECTUAL PROPERTY RIGHTS

The Software is owned by Licensor and protected by copyright, trademark, and other laws. This Agreement does not grant Licensee any ownership rights.

4. TERM & TERMINATION

This license remains in effect until terminated. Licensor may terminate it if Licensee fails to comply with its terms. Upon termination, Licensee must cease use and delete all copies of the Software.

5. DISCLAIMER OF WARRANTIES

The Software is provided "AS IS" without warranties of any kind, including merchantability or fitness for a particular purpose.

6. LIMITATION OF LIABILITY

Licensor is not liable for any damages arising from the use or inability to use the Software, including data loss or financial loss.

8. ENTIRE AGREEMENT

This Agreement constitutes the entire agreement between the Parties regarding the Software and supersedes all prior agreements.

By installing or using the Software, Licensee agrees to these terms.

https://antzgames.github.io/assets/docs/license.txt

Updated 3 hours ago
StatusReleased
CategoryTool
PlatformsWindows, Linux
AuthorAntz
Made withGodot
Tags3D, easy, export, Godot, lod, mesh, Modeling, optimizer, performance, tool
Average sessionA few minutes

Download

Download
GLTFMeshOptimizerTool_v005_WINx64.zip 44 MB
Download
GLTFMeshOptimizerTool_v005_LINUXx64.zip 33 MB

Install instructions

Windows

Download and unzip the Windows version.  Launch the EXE file.

Linux

Download and unzip the Linux version.

Although I made sure the execute bit is set for the files, if you have issues, make sure the MeshOptimizer.x86_64 file is executable.  Also the file in the bin directory also needs to be executable.

Mac?

So I can support MacOS (both Intel and Apple silicon), but is it worth the effort?  Let me know in the comments.

Development log

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