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Devlog
GLTF Mesh Optimizer Tool
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Devlog
V0.0.7 - KTX2 with BasisU supercompression
January 31, 2026
by
Antz
New Features in v0.0.7 - Ability to convert all textures to KTX2 with BasisU supercompression. Your game engine will need KHR_texture_basisu extension support. This will shrink the size of the texture...
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V0.0.6 - Now uses MeshOptimizer V1.0 stable
December 12, 2025
by
Antz
MeshOptimzer V1.0 has been released and is now considered stable. This tool uses this updated library. With the exception of permissive simplification mode, all other library functionality introduced...
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V0.0.5 Released - WebP and Permissive Simplification
September 07, 2025
by
Antz
1
New Features Support for encoding all textures with WebP images via an option, which enables further reduction in compressed asset sizes at some memory cost at runtime. Permissive simplification suppo...
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V0.0.4a - Migrated to Godot!
March 21, 2025
by
Antz
3
V0.0.4a - Migrated to Godot! Now that I have migrated the tool to Godot, it no longer has the limitations of libGDX and gdx-gltf . Exporting is much more faster, and this platform can support all the...
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