Raid on Bungeling Bay 3D: Godot prototype
Raid on Bungeling Bay 3D » Devlog
![](https://img.itch.zone/aW1nLzE2MzE2MzM0LmpwZw==/x200/3a6Gp4.jpg)
![](https://img.itch.zone/aW1nLzE2MzE2MzM3LnBuZw==/x200/SfzbIJ.png)
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Did some prototype work using Godot Game engine. Main goal was to determine performance characteristics. Expect better looking visuals with improved performance.
Moving to Godot game engine will provide :
- Better performance even with 5x higher triangle counts, which means better looking 3D models.
- Better lighting and shadows.
- 5-10x faster development time.
- Future proof technology (with Vulkan vs. OpenGL, which is end of life)
Get Raid on Bungeling Bay 3D
Raid on Bungeling Bay 3D
The Commodore 64 classic: Raid on Bungeling Bay in 3D
More posts
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- Raid on Bungeling Bay 3D: Godot version on the web64 days ago
- Raid on Bungeling Bay 3D: Godot development complete75 days ago
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