Raid on Bungeling Bay 3D: Godot prototype
Raid on Bungeling Bay 3D » Devlog
Did some prototype work using Godot Game engine. Main goal was to determine performance characteristics. Expect better looking visuals with improved performance.
Moving to Godot game engine will provide :
- Better performance even with 5x higher triangle counts, which means better looking 3D models.
- Better lighting and shadows.
- 5-10x faster development time.
- Future proof technology (with Vulkan vs. OpenGL, which is end of life)
Get Raid on Bungeling Bay 3D
Raid on Bungeling Bay 3D
The Commodore 64 classic: Raid on Bungeling Bay in 3D
More posts
- Final V2.0.0 version now available!Aug 15, 2024
- Godot vs. libGDX - side by side video comparisonAug 10, 2024
- Raid on Bungeling Bay 3D : Controller + High ScoresJul 24, 2024
- Raid on Bungeling Bay 3D: Godot version on the webJul 04, 2024
- Raid on Bungeling Bay 3D: Godot development completeJun 22, 2024
Leave a comment
Log in with itch.io to leave a comment.